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“This is not a very good garbage-picking-up game.”

An Update in which I play Half-Life 2 in 30-minute increments. 

I thought it would be fun to log playing the seminal game “Half-Life 2.”  I have never played it, have only a passing familiarity with it through my experience playing the portal games, and have no idea what kind of a game it is. I’m only going to look things up if I get hopelessly stuck, and because I’m playing it on the PlayStation 3, I can’t stream it or take screen captures. So I’ll use AI to generate the supporting artwork for this walkthrough. Oh, and one last thing: I’m playing it on my lunch break, so I only get 30-minute increments, and I get interrupted regularly. 

Update 1

A Single Line Drawing of "THE GUY NAMED GORDON" from Half-life, generated by Dall-e 2

The game starts with a tutorial on how to use the square button. To be fair, it’s probably with doing some kind of mention that you’re going to be mashing on the square for this game since, by this point in the PlayStation existence, even Square-Enix has given up the non-standard locations for the default action button. 

But that aside, we’re treated to some weird agenda and content (“something, something wrong man at the right time”), given a reference to an “insertion point,’ and then forced to walk around in a train car where we literally can’t do anything.

This frustration continued as I stepped out of the train car and was immediately prevented from going anywhere other than where the map wanted me to. Open world, this is not. 

I found a revolving gate puzzling, but I somehow managed to push my first person through the spinning gate and continued walking along an empty hallway, searching for anything to click on. 

A guard, who turned out to be someone who knew me, presented me with non-interesting background information. I learned my name is Gordon. Then I moved some boxes around and fell out a window. I guess I should have paid more attention. 

Standing in a tall three-story courtyard, I tried to figure out what I needed to do next. There were some bricks I could kick around (but not pick up, as near as I could tell), and there was a half-open door, but I could not shove through it. 

I am 20 minutes into this game, and I'm flummoxed by the puzzle of the bricks and the somewhat open door. Turns out, unlike the rotating gate, you have to click on the door to get the loading screen to go. Ahh, Playstation. You got me! 

Eventually, I got to a part of the game where a guard yelled at me to pick up some garbage. Then the game yelled at me to throw things I picked up using a button. So I threw the can. And I missed the garbage. So the guard who yelled at me beat me up. So I went and picked up the can and threw it at the guard. He chased me but stopped after I got too far away. And that’s how I learned how to throw a can.  This started me on a five-minute course of picking up all sorts of garbage and throwing it at the guard. I don't know how to tell what garbage is pickupable and what is not. 

In real life, a freshman girl in the room asked me if there would be any guns in the game. I said I didn’t know. She went back to clicking on her phone. 

At this point, I realized this game was a terrible garbage-picking-up simulator and decided to try to advance the plot. I wandered through halls and corridors until I realized that other doors might be openable. Some of them were not. Some of them were. Not sure how I’m ever going to tell the difference. Eventually, I found enough clickable doors to wander the street. Proud of my stellar door-clicking skills, I crouched by a fountain and saved my game. 

End of the first 30 minutes of gameplay.